For once I'm actually on top of getting my game together for Intercon ahead of time. I have most of the materials for Silver Lines ready to go at this point, and I still have over a week to put the finishing touches on it, and make some decisions about how much I want to use things like physical props.
I said that I'd planned to test this "conversion to larp" at SLAW this past November, but honestly that didn't really happen. I had made a number of modification to the running style and the player materials, but I ended up having a visually impaired player sign up for the run. Since most of my modifications were visual aids or involved rearranging furniture to represent a space, it seemed like that version at best wasn't going to add anything, and at worst would be actively less accessible. So I basically ended up just running the original tabletop version, which seemed to avoid those issues, as well as gave the players a perfectly good time-- even if in that form you probably can't call it a larp. But it does mean I'm going into this Intercon run with an untested version of the game.
I am reasonably confident it's going to work okay, even if it's not perfect. It's basically the same game content-wise, just with some changes to HOW it's presented and run. I know the story works, which is the most important part. But I hope the players bear with me a bit if there are any bumps in the execution.
Posts from This Journal by “intercon” Tag
As most Intercon attendees know, the snowstorm over the weekend made it so a lot of people were unable to make it-- including the main chunk of…
The highlight of my weekend was the running of Silver Lines, my mystery tabletop-game-turned-larp set in the future of the Mrs. Hawking storyline. As…
This was the only game I was playing this Intercon, and I was excited for it. I am most interested in period storytelling these days, and the…